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Hey guys. I have Stepmania 3.9 rc3 installed on Ubuntu 5.04, and I had to install a couple extra packages to get it to load, but for the most part ...
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  1. #1
    Just Joined!
    Join Date
    Aug 2005
    Posts
    1

    Stepmania doesn't play videos


    Hey guys. I have Stepmania 3.9 rc3 installed on Ubuntu 5.04, and I had to install a couple extra packages to get it to load, but for the most part its ok. It doesn't give any errors on startup or exit and it plays most songs fine.

    But, whenever I play a song with a video (I believe they are *.avi files encoded in MPEG2), the program shows the "event mode" screen, then before the stars would normally go across the screen to begin the song, the game very abruptly ends without warning. I am instantly back at the desktop.

    Here is a list of the packages I installed specifically for stepmania in order to make it work (without these, the game would not even load at all):

    libmad0
    lua_5.0.2-3_i386.deb (local)
    libffmpeg0.4.9cvs_0.4.9cvs-1mdk_i386.deb (local)
    libpng3

    It generates a debug file after it crashes, which looks like this:
    Code:
    StepMania 3.9 rc3 crash report
    --------------------------------------
    
    Crash reason: Segmentation fault - address not mapped at 0x000000e4
    Crashed thread: Main thread
    
    Checkpoints:
    Thread: Main thread
            RageSurface_Load_PNG.cpp:42 
            RageSurface_Load_PNG.cpp:42 
            RageSurface_Load_PNG.cpp:42 
            RageSurface_Load_PNG.cpp:42 
            RageTextureManager.cpp:108 RageTextureManager::LoadTexture(Songs/DDR Video Games 2nd Mix/MetalGearSolid2/mgs2.avi).
    Thread: Decode thread
            arch/Sound/RageSoundDriver_Generic_Software.cpp:198 
            arch/Sound/RageSoundDriver_Generic_Software.cpp:198 
            arch/Sound/RageSoundDriver_Generic_Software.cpp:198 
            arch/Sound/RageSoundDriver_Generic_Software.cpp:198 
            arch/Sound/RageSoundDriver_Generic_Software.cpp:198 
    Thread: RageSound_ALSA9_Software
    Thread: MusicThread
            GameSoundManager.cpp:89 
            GameSoundManager.cpp:93 
            GameSoundManager.cpp:87 
            GameSoundManager.cpp:89 
            GameSoundManager.cpp:93 
    
    Thread: Main thread
    084a8ac6: 
    084a9c66: MovieTexture_FFMpeg::CreateDecoder() 
    084a90cb: MovieTexture_FFMpeg::MovieTexture_FFMpeg(RageTextureID) 
    084a7634: MakeRageMovieTexture(RageTextureID) 
    085d765d: RageTextureManager::LoadTextureInternal(RageTextureID) 
    085d7791: RageTextureManager::LoadTexture(RageTextureID) 
    0860dfa0: Sprite::LoadFromTexture(RageTextureID) 
    0860cf5c: Sprite::Load(RageTextureID) 
    0860cded: Sprite::LoadBG(RageTextureID) 
    084c0c7f&#58; BGAnimationLayer&#58;&#58;LoadFromMovie&#40;CStdStr<char>&#41; 
    084c0031&#58; BGAnimation&#58;&#58;LoadFromMovie&#40;CStdStr<char>&#41; 
    0852cec9&#58; Background&#58;&#58;CreateSongBGA&#40;CStdStr<char>&#41; const 
    0852edd6&#58; Background&#58;&#58;LoadFromSong&#40;Song const*&#41; 
    082e6443&#58; ScreenGameplay&#58;&#58;LoadNextSong&#40;&#41; 
    082e0f2e&#58; ScreenGameplay&#58;&#58;Init&#40;&#41; 
    082d909a&#58; ScreenGameplay&#58;&#58;ScreenGameplay&#40;CStdStr<char>, bool&#41; 
    0826129b&#58; Screen&#58;&#58;Create&#40;CStdStr<char>&#41; 
    086700cd&#58; ScreenManager&#58;&#58;MakeNewScreen&#40;CStdStr<char>&#41; 
    086701ae&#58; ScreenManager&#58;&#58;PrepNewScreen&#40;CStdStr<char>&#41; 
    083b8c09&#58; ScreenStage&#58;&#58;HandleScreenMessage&#40;ScreenMessage&#41; 
    082602ee&#58; Screen&#58;&#58;Update&#40;float&#41; 
    083b8f52&#58; ScreenStage&#58;&#58;Update&#40;float&#41; 
    0866fea5&#58; ScreenManager&#58;&#58;Update&#40;float&#41; 
    08496765&#58; 
    08494711&#58; main 
    
    Static log&#58;
    StepMania 3.9 rc3
    Log starting 2005-08-27 19&#58;09&#58;31
    Loading window&#58; gtk
    OS&#58; Linux ver 020610
    Crash backtrace component&#58; x86 custom backtrace
    Crash lookup component&#58; dladdr
    Crash demangle component&#58; cxa_demangle
    Runtime library&#58; glibc 2.3.2
    Threads library&#58; NPTL 0.60
    TLS is available
    ALSA&#58; Advanced Linux Sound Architecture Driver Version 1.0.6 &#40;Sun Aug 15 07&#58;17&#58;53 2004 UTC&#41;.
    ALSA Driver&#58; 0&#58; VIA 8235 &#91;V8235&#93;, device 0&#58; VIA 8235 &#91;VIA 8235&#93;, 3/4 subdevices avail
    ALSA Driver&#58; 0&#58; VIA 8235 &#91;V8235&#93;, device 1&#58; VIA 8235 &#91;VIA 8235&#93;, 1/1 subdevices avail
    Couldn't load driver ALSA&#58; Not enough substreams for hardware mixing, using software mixing
    ALSA&#58; Software mixing at 44100hz
    Sound driver&#58; ALSA-sw
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Bemanistyle 2003-07-&#40;24-31&#41;/atmosphere/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/1st Samurai/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/5.8.8/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Alien Temple/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Baby Love/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Back into the Light/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Boundary/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Carry on Night/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Changes/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Choo Choo Train/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 10th Style &#40;No Keysounds&#41;/Daisuke/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/BMS - Beatmania IIDX 11th Style &#40;No Keysounds&#41;/wonder_bullfighter/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Dance Dance Revolution 7th Mix -Max2-/TRANCE DE JANEIRO &#40;SAMBA DE JANEIRO 2002 Epic Vocal Remix&#41;/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/DDREI TournaMiX/disco/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/DDREI TournaMiX/ff8/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/In The Groove/UnITG/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/PlasmaDance.com Presents ParaPara for SMCVS + 5 Songs With Videos/NoteSkins/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/PlasmaDance.com Presents ParaPara for SMCVS + 5 Songs With Videos/Songs/'.  This is not a valid song directory.
    Video renderers&#58; 'opengl'
    SDL version&#58; 1.2.8
    Got 32 bpp &#40;8880&#41;, 24 depth, 8 stencil
    Paletted textures disabled&#58; GL_EXT_paletted_texture missing.
    OGL Vendor&#58; NVIDIA Corporation
    OGL Renderer&#58; GeForce 6800 GT/AGP/SSE/3DNOW!
    OGL Version&#58; 1.5.3 NVIDIA 71.74
    OGL Extensions&#58; GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
    OGL Max texture size&#58; 4096
    GLU Version&#58; 1.3
    Display&#58; &#58;0.0 &#40;screen 0&#41;
    Direct rendering&#58; yes
    X server vendor&#58; The X.Org Foundation &#91;6.8.2.0&#93;
    Server GLX vendor&#58; NVIDIA Corporation &#91;1.3&#93;
    Client GLX vendor&#58; NVIDIA Corporation &#91;1.3&#93;
    Fullscreen 1280x1024 32 color 32 texture 0Hz Vsync AA
    Found 0 joysticks
    WARNING&#58; RageBitmapTexture&#58; Couldn't load &#58; No such file or directory
    Players joined&#58; P1
    Language&#58; english
    Current renderer&#58; OpenGL
    Theme&#58; default
    
    Partial log&#58;
    01&#58;04.282&#58; glTexImage2D&#40;format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0
    01&#58;04.282&#58; RageBitmapTexture&#58; Loaded 'Songs/DDR Video Games 2nd Mix/MetalGearSolid2/MGS2 Main Theme.png' &#40;256x256&#41;; FMT_RGBA8 opaque, source 175,175;  image 175,175.
    01&#58;04.290&#58; Sprite&#58;&#58;LoadFromTexture&#40; Themes/default/BGAnimations/_black.png &#41;
    01&#58;04.295&#58; RageSound&#58;&#58;LoadSound&#40; 'Songs/DDR Video Games 2nd Mix/MetalGearSolid2/MGS2 Main Theme.mp3' &#41;
    01&#58;04.296&#58; Sprite&#58;&#58;LoadFromTexture&#40; Songs/DDR Video Games 2nd Mix/MetalGearSolid2/MGS2 Main Theme-BG.png &#41;
    01&#58;04.438&#58; RageBitmapTexture&#58; Loaded 'Songs/DDR Video Games 2nd Mix/MetalGearSolid2/MGS2 Main Theme-BG.png' &#40;1024x512&#41;; FMT_RGBA8 opaque dither, source 640,475;  image 640,475.
    01&#58;04.439&#58; Sprite&#58;&#58;LoadFromTexture&#40; Songs/DDR Video Games 2nd Mix/MetalGearSolid2/mgs2.avi &#41;
    01&#58;04.459&#58; Movie Songs/DDR Video Games 2nd Mix/MetalGearSolid2/mgs2.avi has handler 'DX50', type 'divx'
    01&#58;04.459&#58; Initializing driver&#58; FFMpeg
    01&#58;04.459&#58; MovieTexture_FFMpeg&#58;&#58;MovieTexture_FFMpeg&#40;Songs/DDR Video Games 2nd Mix/MetalGearSolid2/mgs2.avi&#41;
    
    -- End of report
    As you can see, I was trying to play MGS2, which does have a video that works because (you saw this coming) it work in Windows.

    BTW: I can view this video using totem or xine just fine.

    Anyone have any experience with stepmania specifically about which other packages I need, or is it something else I need to change?

    If you don't know about Stepmania, any suggestions would still be welcome.

  2. #2
    Just Joined!
    Join Date
    May 2006
    Posts
    1
    I have the same trouble with stepmania 3.9

    Did you find the solution to have stepmania work?
    (I have 2.6.15-22 ubuntu kernel, ubuntu dapper up to date, nvidia binary drives, glxgears shows 12106 fps and here is my glxinfo
    Code:
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.4
    server glx extensions:
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
        GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
        GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
    client glx vendor string: NVIDIA Corporation
    client glx version string: 1.4
    client glx extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
        GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
        GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
        GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
    GLX version: 1.3
    GLX extensions:
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
        GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
        GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
        GLX_ARB_get_proc_address
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce 6800 GS/PCI/SSE2/3DNOW!
    OpenGL version string: 2.0.2 NVIDIA 87.56
    OpenGL extensions:
        GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
        GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
        GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
        GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
        GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
        GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
        GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
        GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
        GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
        GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
        GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
        GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
        GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
        GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
        GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
        GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
        GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
        GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
        GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
        GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
        GL_EXT_rescale_normal, GL_EXT_secondary_color,
        GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
        GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
        GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
        GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
        GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
        GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
        GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
        GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
        GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
        GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
        GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float,
        GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
        GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
        GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
        GL_NV_register_combiners2, GL_NV_texgen_reflection,
        GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
        GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
        GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
        GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
        GL_NV_vertex_program1_1, GL_NV_vertex_program2,
        GL_NV_vertex_program2_option, GL_NV_vertex_program3,
        GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
        GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
    glu version: 1.3
    glu extensions:
        GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
    Thanks for anybody who has some kind of an answer

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