Game Graphics Engine- no WINE!
I'll say this first: we want to NOT USE WINE. we don't care how much WINE has advanced, want to avoid reliance on an outside program to run this. Ok, on with the post!
I've been planning a game with someone and we want it to be able to run on linux (Umbuntu base) without wine. It should be able to also run on Windows as well, however.
The game will be a graphical MU* with combat and item systems. We have no budget- it's a shoestring sort of thing.
Here's what has been hashed out so far:
- Programed in C#, maybe with some .NET
- graphics will be 2D, however, a 3d effect is wanted for things like ascending and descending (Z axis)
- Partner wants to use Tom Shane's GUI library (Neoforce Controls)
- Partner wants to use flatredball as graphics engine
- I don't care what is used as long as it works without WINE
Here's the problem:
Flat red ball uses Direct X and is not openGL compatible (that I'm aware of) and my partner wants the effects from the flat red ball engine. Also, the GUI library he wants is also not openGL compatible.
We need some other opensource or freeware graphics engine that can do things like flat red ball but still work in Linux. GUI packs are also nice. I Tried suggesting but Partner has issues with....
- Mono - Mono.XNA won't work
- directly using openGL - thinks it's "too hard" after playing with OpenTK even though I told him they aren't the same
- Java - too clunky
- Horde3d - Wouldn't even look at the link
Any suggestions of what can be used or should I maybe consider a new partner?
We've only been working on planning stages and aren't too in-depth yet. Also, his former interest in making this run in wine without Linux seems to be dipping right along with a marked increase in wanting to rely on Microsoft.