| Back in the late '80s and early '90s, I think most of us expected real time raytracing would become commonplace once processors got fast enough. But in fact, the closest we ever came to that was the "2d" version of ray tracing called "raycasting"--used in games like Wolfenstein 3d and Doom.
After that, 3d accelerated graphics hardware took over. It seems that high resolution textures give more "bang for the buck" than high resolution modeling, even now. We're still at the stage where 3d models are almost universally hollow shells made of flat triangles and fake bumps (bump textures). This is a suprise to me.
I had an Amiga back when I did that internship at LBL, and I wanted to port Radiance to it. However, at the time the Amiga OS had only named pipes, with a syntax completely different from Unix style <command>|<filter>|<filter>... syntax. The Amiga shell scripts were different enough from Unix style scripts to make a port difficult to accomplish and impossible to maintain.
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Isaac Kuo, ICQ 29055726 or Yahoo mechdan
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