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Originally Posted by darkrose0510 It appears the only game in the bundle that supports 64bit is World of Goo (and samarost 2, but that doesn't count 'coz it's a flash ...
  1. #11
    Linux Guru techieMoe's Avatar
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    Quote Originally Posted by darkrose0510 View Post
    It appears the only game in the bundle that supports 64bit is World of Goo (and samarost 2, but that doesn't count 'coz it's a flash game). Although Lugaru claims to support 64bit, it really just does 32 bit emulation on 64bit systems.

    Which is all rather disappointing IMO.
    I've tried all the games in 64-bit Ubuntu and they work just fine. I doubt very seriously that a 64-bit-specific version of any of these games would make any noticeable difference in performance.
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    Quote Originally Posted by techieMoe View Post
    I doubt very seriously that a 64-bit-specific version of any of these games would make any noticeable difference in performance.
    Unless you don't run multilib, in which case it's a major difference in performance...
    Still, I don't really expect proprietary developers to be capable of compiling something twice, so I'll just have to play on my netbook.

  3. #13
    Linux Guru techieMoe's Avatar
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    Quote Originally Posted by darkrose0510 View Post
    Still, I don't really expect proprietary developers to be capable of compiling something twice, so I'll just have to play on my netbook.
    I find that comment insulting. These developers obviously took the time to compile their code three times at least, in order to make it work on Windows, OS X, and Linux. They're supporting our platform with high-quality games. You make it sound as though "proprietary" developers are somehow less skilled or lazier than open-source developers. Keep in mind that a great many open-source developers started their careers (or still have careers) in closed-source proprietary software. These are bright, motivated and by and large good-natured people who offered their work for basically nothing (the minimum price was 1 cent), and you complain that they didn't use a 64-bit library, despite the fact that it would likely offer no benefit for these games in the first place? What could they have done to earn your obviously hard-given respect?
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    Quote Originally Posted by techieMoe View Post
    What could they have done to earn your obviously hard-given respect?
    Either provided the source so I can compile it, or provided a 64 bit binary, and I do respect the World of Goo dev's, as they did just that.

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    Linux Guru techieMoe's Avatar
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    On a more positive note, the Humble Indie Bundle has officially broken $1 million, with half an hour left to go. Linux users are still on top with the highest dollar-per-donation rate! Great news for the sick kids and the EFF.
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  6. #16
    Linux Guru techieMoe's Avatar
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    Quote Originally Posted by darkrose0510 View Post
    Either provided the source so I can compile it, or provided a 64 bit binary, and I do respect the World of Goo dev's, as they did just that.
    Well, it looks like you got your wish. They've extended the promotion by 3 days and pledged to open source them all.

    The Humble Indie Bundle (pay what you want for five awesome indie games)
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    That is awesome news

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    Hopefully more companies will take notice.

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    Robert

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