Results 11 to 18 of 18
Originally Posted by darkrose0510
It appears the only game in the bundle that supports 64bit is World of Goo (and samarost 2, but that doesn't count 'coz it's a flash ...
- 05-11-2010 #11Registered Linux user #270181
TechieMoe's Tech Rants
- 05-11-2010 #12Linux User
- Join Date
- Jan 2006
- Posts
- 414
- 05-11-2010 #13
I find that comment insulting. These developers obviously took the time to compile their code three times at least, in order to make it work on Windows, OS X, and Linux. They're supporting our platform with high-quality games. You make it sound as though "proprietary" developers are somehow less skilled or lazier than open-source developers. Keep in mind that a great many open-source developers started their careers (or still have careers) in closed-source proprietary software. These are bright, motivated and by and large good-natured people who offered their work for basically nothing (the minimum price was 1 cent), and you complain that they didn't use a 64-bit library, despite the fact that it would likely offer no benefit for these games in the first place? What could they have done to earn your obviously hard-given respect?
Registered Linux user #270181
TechieMoe's Tech Rants
- 05-11-2010 #14Linux User
- Join Date
- Jan 2006
- Posts
- 414
- 05-11-2010 #15
On a more positive note, the Humble Indie Bundle has officially broken $1 million, with half an hour left to go. Linux users are still on top with the highest dollar-per-donation rate! Great news for the sick kids and the EFF.
Registered Linux user #270181
TechieMoe's Tech Rants
- 05-11-2010 #16
Well, it looks like you got your wish. They've extended the promotion by 3 days and pledged to open source them all.
The Humble Indie Bundle (pay what you want for five awesome indie games)Registered Linux user #270181
TechieMoe's Tech Rants
- 05-12-2010 #17Linux User
- Join Date
- Jan 2006
- Posts
- 414
That is awesome news
- 05-12-2010 #18
Hopefully more companies will take notice.



Reply With Quote
