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i don't know much about the linux alternatives except for OpenGL. how does it compare with DirectX anyway? is it easier or harder? is it as functional as DirectX (i.e. ...
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  1. #11
    Linux Engineer d38dm8nw81k1ng's Avatar
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    Mar 2005
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    i don't know much about the linux alternatives except for OpenGL. how does it compare with DirectX anyway? is it easier or harder? is it as functional as DirectX (i.e. does it have pixel shader/vertex shader support?). if i understand this it will atleast help me understand why DirectX is popular.
    Here's why Linux is easier than Windows:
    Package Managers! Apt-Get and Portage (among others) allow users to install programs MUCH easier than Windows can.
    Hardware Drivers. In SuSE, ALL the hardware is detected and installed automatically! How is this harder than Windows' constant disc changing and rebooting?

  2. #12
    Linux User benjamin20's Avatar
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    Oct 2004
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    from what i know opengl has everything directx has. matter of fact, for the longest time directx ws kinda playing cachup. opengl has nvidia backing it, you can see this where all the opengl games are suported by nvidia. also nvidia has always focused on opengl support. currently there is al;most no visual differences between th two api's however, more often than not opengl programs are more stable.

    from what i heard opengl is more hardware based, and directx is more software based. also, opengl was kindaa stiffled because ari was a bunch of meany heads and didnt weant to support it for the longest time making it almost neccisary for game makers to at least offewr directx.
    nVidia G-Force 6600GT (bfg) pci-e: amd 64 2000+ (939): 1024 corsair ram: 2X 80gb seagate harddisk SATA: plextor cd/dvd-read/write cdrom SATA

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