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I was perusing BBSpot this morning and I found a link to an online JavaScript version of Rogue:
http://www.hexatron.com/rogue/
I played it for a while and remembered how fun simple ...
- 11-09-2006 #1
Text-based Dungeon Crawlers
I was perusing BBSpot this morning and I found a link to an online JavaScript version of Rogue:
http://www.hexatron.com/rogue/
I played it for a while and remembered how fun simple games like these can be. My question is, how many of you out there enjoy these types of games, and what are your favorites? I've found I prefer the relative simplicity of Rogue to the newer (but still quite old) Nethack. Are there other Rogue-like or Nethack-like games out there that I've missed? Toss me some links.
Registered Linux user #270181
TechieMoe's Tech Rants
- 11-09-2006 #2
Hi - I've played around with Slash'Em. Following the links from their website can sometimes be interesting. It's basically a fork of Nethack with a shorter Gehennon, and some fun puzzles / different weapons. I'm not very good at these games, and the Amulet of Yendor is - for me - a distant prospect.
I am always doing that which I can not do, in order that I may learn how to do it. - Pablo Picasso
- 11-09-2006 #3Haha. Yes, I've never played a game of Nethack or Rogue actually expecting to win. I just try to get as far down into the dungeon as possible without getting eaten by a grue.
Originally Posted by fingal
Registered Linux user #270181
TechieMoe's Tech Rants
- 11-09-2006 #4Linux Engineer
- Join Date
- Oct 2004
- Location
- Vancouver
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- 1,366
Work would really suck without my daily nethack game
Operating System: GNU Emacs
- 11-09-2006 #5
- 11-10-2006 #6
Hmmm Vulture's Claw. I'm playing it now. It's the best Nethack clone I've seen!
::EDIT:: The game is graphical, but has a modified version of Nethack running behind it. Vultures Claw = Slash'Em and Vultures Eye = pure Nethack. I've always had bug issues with Falcon's Eye, and need a good GUI to play with anyway.I am always doing that which I can not do, in order that I may learn how to do it. - Pablo Picasso
- 11-11-2006 #7Linux Engineer
- Join Date
- Oct 2004
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- Vancouver
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- 1,366
I play alot of vulture's claw myself. Text version, just ol'vanilla telnet nethack.alt.org, though.
Operating System: GNU Emacs
- 11-15-2006 #8I almost wish I hadn't seen this thread! Now I'm addicted to Slash'Em! Last night I decended into the Dungeons of Doom with my wizard, and started bashing monsters with a lump of wood.
Originally Posted by genesus
I did well until I got sandwiched between a large orange dragon and a violet fungus. Even trying to dig my way through the floor to the level below failed me ... and sadly I died.
I'm writing this from a nice hotel in Hades. It's not bad here, but the curry's very hot.
- fingal
PS ... Luckily I saved a copy of my game as I went along, and my wizard might rise from the dead; assuming I don't decide to tidy my flat instead.
I am always doing that which I can not do, in order that I may learn how to do it. - Pablo Picasso
- 11-15-2006 #9Is that something peculiar to Slash'EM? One of my only serious complaints with Nethack was the inability to restart from a save after you'd died. If Slash'EM offers this, I'll have to revisit it.
Originally Posted by fingal Registered Linux user #270181
TechieMoe's Tech Rants
- 11-15-2006 #10No not quite ... That's also something I don't like about Nethack clones. Slash'Em has some extra monsters and characters, and Gehennom is shorter (the end levels which I've yet to reach).
Originally Posted by techieMoe
I have a work-around for losing a character. Navigate to the 'Saved' directory and do - for example:
cp 501Moe MoeSave
Make a note of the name of the original data file. Then if you lose your character, rename MoeSave to the original file. When you enter the game again your character will be restored. If you do particularly well, repeat that process. That way you don't have to start from scratch again.
I am always doing that which I can not do, in order that I may learn how to do it. - Pablo Picasso


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