| svg library a friend and i are thinking about making a 2D game over the summer(or longer if interest stays). we wanted it to be done in c++ and cross platform, so we chose sdl and opengl, opengl because i have a book on it and 2D operations dont seem terribly impossible and it offers higher speeds and capabilities. we wanted to have some free zoom in and out as well, so i thought that we could use svg files for the pictures so we could keep the sprite resolution very high, and make it always look sharp. the problem is that i cant find an svg library that seems good to use. there is a svg_sdl library, but it is only for linux, and seems like it might not be able to do all of the svg operations. then there is Cairo, but i dont know if that would be the right library or not. another thing is that if the library renders to a rasterized image to then be loaded to an opengl shape, would i have to reload the image every time that the height and width change?
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