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I've wracked my brain left, and I banged it right. I threw a few bits of code in, and I removed a few lines of bruhaha...Can someone please explain what ...
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  1. #1
    Just Joined!
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    xkb: compat: symbols:


    I've wracked my brain left, and I banged it right. I threw a few bits of code in, and I removed a few lines of bruhaha...Can someone please explain what am I missing?

    Here's the links that I've been reading through...
    http://tldp.org/HOWTO/Danish-HOWTO-2.html
    http://hektor.umcs.lublin.pl/~mikosm...youts-xkb.html
    http://pascal.tsu.ru/en/xkb/

    Here's the basic compat file...
    Code:
    default xkb_compatibility "basic"  {
        virtual_modifiers NumLock,AltGr;
    
        interpret.repeat= False;
        setMods.clearLocks= True;
        latchMods.clearLocks= True;
        latchMods.latchToLock= True;
    
        interpret Shift_Lock+AnyOf(Shift+Lock) {
    	action= LockMods(modifiers=Shift);
        };
    
        interpret Any+Lock {
    	action= LockMods(modifiers=Lock);
        };
    
        interpret Num_Lock+Any {
    	virtualModifier= NumLock;
    	action= LockMods(modifiers=NumLock);
        };
    
        interpret Mode_switch {
    	useModMapMods= level1;
    	virtualModifier= AltGr;
    	action= SetGroup(group=+1);
        };
    
        interpret Any + Any {
    	action= SetMods(modifiers=modMapMods);
        };
    
        group 2 = AltGr;
        group 3 = AltGr;
        group 4 = AltGr;
    
        include "ledcaps"
        include "lednum"
        indicator "Shift Lock" {
    	!allowExplicit;
    	whichModState= Locked;
    	modifiers= Shift;
        };
    };
    Here's my Cherokee symbol file...

    Code:
    default
    partial alphanumeric_keys modifier_keys 
    xkb_symbols "basic" {
    
        name[Group1]= "us"
        name[Group2]= "Cherokee";
    
        // Alphanumeric section
        key <TLDE> {	[     grave,	asciitilde	],
                                      [     	U13E9,  U13CB             ]       };
        key <AE01> {	[	  1,	exclam 		],
        				[	U13E3,	U13B1 		]	};
        key <AE02> {	[	  2,	at		],
        				[	U13A3,	U13C7		]	};
        key <AE03> {	[	  3,	numbersign	],
        				[	U13E9,	U13E7	]	};
        key <AE04> {	[	  4,	dollar		],
        				[	U13D9,	U13B0		]	};
        key <AE05> {	[	  5,	percent		],
        				[	U13E6,	U13B9		]	};
        key <AE06> {	[	  6,	asciicircum	],
        				[	U13DC,	U13DD	]	};
        key <AE07> {	[	  7,	ampersand	],
        				[	U13CB,	U13BA	]	};
        key <AE08> {	[	  8,	asterisk	],
        				[	U13D6,	U13BB	]	};
        key <AE09> {	[	  9,	parenleft	],
        				[	U13D2,	parenleft	]	};
        key <AE10> {	[	  0,	parenright	],
        				[	U13C4,	parenright	]	};
        key <AE11> {	[     minus,	underscore	],
        				[     	U13BF,	U13BC	]	};
        key <AE12> {	[     equal,	plus		],
        				[     	U13F3,	U13BD		]	};
    
        key <AD01> {	,
        				[	U13AA,	U13C6		]	};
        key <AD02> {	,
        				[	U13B3,	U13EB		]	};
        key <AD03> {	,
        				[	U13A1,	U13E3		]	};
        key <AD04> {	,
        				[	U13DB,	U13CF		]	};
        key <AD05> {	,
        				[	U13D4,	U13D8		]	};
        key <AD06> {	,
        				[	U13EF,	U13F2		]	};
        key <AD07> {	,
        				[	U13A4,	U13AD		]	};
        key <AD08> {	,
        				[	U13A2,	U13F1		]	};
        key <AD09> {	,
        				[	U13A3,	U13EC		]	};
        key <AD10> {	,
        				[	U13C1,	U13EA		]	};
        key <AD11> {	[ bracketleft,	braceleft	],
        				[ 	U13D5,	U13D1	]	};
        key <AD12> {	[ bracketright,	braceright	],
        				[ 	U13B6,	U13E4	]	};
    
        key <AC01> {	,
        				[	U13A0,	U13CC		]	};
        key <AC02> {	,
        				[	U13CD,	U13CE		]	};
        key <AC03> {	,
        				[	U13D7,	U13D0		]	};
        key <AC04> {	,
        				[	U13A9,	U13C8		]	};
        key <AC05> {	,
        				[	U13A6,	U13E5		]	};
        key <AC06> {	,
        				[	U13AF,	U13B2		]	};
        key <AC07> {	,
        				[	U13DA,	U13AB		]	};
        key <AC08> {	,
        				[	U13B8,	U13A7		]	};
        key <AC09> {	,
        				[	U13B5,	U13AE		]	};
        key <AC10> {	[ semicolon,	colon		],
        				[ 	U13E8,	U13E0		]	};
        key <AC11> {	[ apostrophe,	quotedbl	],
        				[ apostrophe,	quotedbl	]	};
    
        key <AB01> {	,
        				[	U13AC,	U13C3		]	};
        key <AB02> {	,
        				[	U13F4,	U13ED		]	};
        key <AB03> {	,
        				[	U13D3,	U13DF		]	};
        key <AB04> {	,
        				[	U13A5,	U13DE		]	};
        key <AB05> {	,
        				[	U13A8,	U13F0		]	};
        key <AB06> {	,
        				[	U13BE,	U13BB		]	};
        key <AB07> {	,
        				[	U13C5,	U13B7		]	};
        key <AB08> {	[     comma,	less		],
        				[     comma,	U13E2		]	};
        key <AB09> {	[    period,	greater		],
        				[    period,	U13B4		]	};
        key <AB10> {	[     slash,	question	],
        				[     	U13C2,	U13C9	]	};
    
        key <BKSL> {	[ backslash,         bar	],
        				[ 	U13E9,  U13EE	]	};
        key <CAPS> {	[ Caps_Lock],
        				[ Caps_Lock	]	};
    	key <LWIN> {
    		symbols[Group1]=[Mode_switch, Multi_key],
    		virtualMods=AltGr
    	};
    	key <RWIN> {
    		symbols[Group1]=[Mode_switch, Multi_key],
    		virtualMods=AltGr
    	};
        // End alphanumeric section
    };
    Am I not allowed to use the MS windows keys to change groups? Or am I using the wrong code?

    I've read and reread these sites, as well as a pdf file I downloaded and it is really driving me ...

    The basic compat file has the group declarations/statements/whatever in it, or is it just the wrong one?

    Code:
    	Option     "XkbModel"      "pc105"

  2. #2
    Just Joined!
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    Location
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    Well, I huffed and I puffed, but I just couldn't blow the house down...

    Here's some thoughts I've had while going from start to nowhere...


    From keysymdef.h (Everything I've read states that the xkb files use this file, however, I do not understand why the defs have XK_ prefixed when they are not used like this in the xkb files).
    Code:
    #define XK_AE          0x00c6  /* U+00C6 LATIN CAPITAL LETTER AE */
    #define XK_ae           0x00e6  /* U+00E6 LATIN SMALL LETTER AE */
    #define XK_a             0x0061  /* U+0061 LATIN SMALL LETTER A */
    #define XK_A            0x0041  /* U+0041 LATIN CAPITAL LETTER A */
    
    #define XK_dead_grave                    0xfe50
    
    #define XK_agrave                        0x00e0
    0x00e0 is the character AE11 + AC01
    Search for agrave in Latin symbol, NOT FOUND.
    Search for agrave in es symbol, NOT FOUND.
    In character map, 0xFE50 is shown as a small comma in the common unicode characters.

    From the es symbol file
    Code:
    key <AD11>	{ [dead_grave, dead_circumflex, bracketleft, dead_abovering ] };
    From the included latin symbol file.
    Code:
    "basic"
    	key <AC01>   { [   a,   A,   ae,   AE ]	};
    
    "type2"
    	key <AC01>   { [   a,   A,  ordfeminine,    masculine ]	};
    XK_AE is the letter &#198;.
    ordfeminine is &#170;.

    No where in any of these files does it show the dead keys, AE11 = [ and { on the us keyboard, pressing AE11 with AC01 in the spanish keyboard gives &#224; and &#226;, but I do not see these defined anywhere...

    Questions I ask myself:

    So where are these files at? Or are the dead keys predefined and there is no way to redefine them or define new ones?

    Are groups a little more involved than what every site has mentioned, or is there some information that I do not understand?

    [edit]

    Dead key files have nothing to do with dead key...Instead the files are named compose...

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