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Thread: quake3 and sound freezing ?
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- Join Date
- Nov 2007
quake3 and sound freezing ?
Like many people with 2.6 kernel and alsa, I doesn't get any sound, as well with oss compatibility.
I tried the echo trick we can find online :
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
but if I connect to a server ( internet or local ), game hangs up when I spawn in the map. I can kill the game for any console, it doesn't freeze the system.
If I don't enable sound with echo trick, the game never freezes.
What could crash oss emulation ?
The modules "snd_seq_oss", "snd_pcm_oss", "snd_mixer_oss" and so on are loaded, my sound card is part of the ULi M1695 chipset ( it's a AC97 ) in an Asrock 939dual-sata motherboard, detected with snd-intel8x0 's module.
( I know there is a fix for via based sound cards, but that trick doens't work for my chipset. )
I am running kernel 220.127.116.11 and alsa 1.0.14.
NB: I have tried ioquake3 ( v1.34 ), but it is not a solution for me because I want to play online.
- Join Date
- Dec 2007
Try running it with the music volume set to -1, like so:
quake3 +set s_musicvolume -1
I had the exact same problem and this seems to have cleared it right up.
I got it from a gentoo linux wiki
You might also want to check out the punkbuster section at the bottom of the page.
I added the echo statements to my /etc/rc.local file so I don't have to type it again. this might not be a Good Idea but oh well.