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I have recently installed quake3 1.32 to play online ( after 3 year without playing it ^^ ).
Like many people with 2.6 kernel and alsa, I doesn't get any ...
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- 11-22-2007 #1Just Joined!
- Join Date
- Nov 2007
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- 7
quake3 and sound freezing ?
I have recently installed quake3 1.32 to play online ( after 3 year without playing it ^^ ).
Like many people with 2.6 kernel and alsa, I doesn't get any sound, as well with oss compatibility.
I tried the echo trick we can find online :
This works, I get sound in menus and if I start a single player map...Code:echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
but if I connect to a server ( internet or local ), game hangs up when I spawn in the map. I can kill the game for any console, it doesn't freeze the system.
If I don't enable sound with echo trick, the game never freezes.
What could crash oss emulation ?
The modules "snd_seq_oss", "snd_pcm_oss", "snd_mixer_oss" and so on are loaded, my sound card is part of the ULi M1695 chipset ( it's a AC97 ) in an Asrock 939dual-sata motherboard, detected with snd-intel8x0 's module.
( I know there is a fix for via based sound cards, but that trick doens't work for my chipset. )
I am running kernel 2.6.23.1 and alsa 1.0.14.
NB: I have tried ioquake3 ( v1.34 ), but it is not a solution for me because I want to play online.
- 12-04-2007 #2Just Joined!
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- Dec 2007
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- 1
Try running it with the music volume set to -1, like so:
quake3 +set s_musicvolume -1
I had the exact same problem and this seems to have cleared it right up.
I got it from a gentoo linux wiki
You might also want to check out the punkbuster section at the bottom of the page.
I added the echo statements to my /etc/rc.local file so I don't have to type it again. this might not be a Good Idea but oh well.


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