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Does anybody know a solution for this?
i'm kind of new to these sh scripts
when I run my ut I get this:
dirname: too few arguments
Try `dirname --help' ...
- 02-24-2005 #1Just Joined!
- Join Date
- Feb 2005
- Location
- Netherlands
- Posts
- 5
unnreal Tournament GOTY 436 -@- Suse 9.1 (PLEASE)
Does anybody know a solution for this?
i'm kind of new to these sh scripts
when I run my ut I get this:
dirname: too few arguments
Try `dirname --help' for more information.
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Zeroplus PS Vibration Feedback Converter
Joystick has 12 buttons
Joystick has 7 axes
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Failed to load 'Entry': Can't find file 'Entry'
Failed to load 'Level None.MyLevel': Can't find file 'Entry'
appError called:
Failed to enter Entry: Can't find file 'Entry'
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
I want to run tactitcal ops... but first this ut...
Please...
Wouter
- 02-25-2005 #2
It looks like it can't find a map. What process did you use to install the game?
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TechieMoe's Tech Rants
- 02-26-2005 #3Just Joined!
- Join Date
- Feb 2005
- Location
- Netherlands
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- 5
Floating Point exception?!?
btw: I'd used the ut-install-436-GOTY.run script for installing @ Suse 9.1
copied the maps from my windows disk to my Linux disk, but now I get the following error:
whschimmel@linux:~> cd games
whschimmel@linux:~/games> cd UnrealT
whschimmel@linux:~/games/UnrealT> ./ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Zeroplus PS Vibration Feedback Converter
Joystick has 12 buttons
Joystick has 7 axes
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16417->16416; refs: 224678
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=So ldierSkins.blkt?Face=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Floating point exception
whschimmel@linux:~/games/UnrealT>
Does anyone knows what to do about a Floating Point exception?
Wouter


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