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Does anybody know a solution for this? i'm kind of new to these sh scripts when I run my ut I get this: dirname: too few arguments Try `dirname --help' ...
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  1. #1
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    unnreal Tournament GOTY 436 -@- Suse 9.1 (PLEASE)


    Does anybody know a solution for this?

    i'm kind of new to these sh scripts

    when I run my ut I get this:


    dirname: too few arguments
    Try `dirname --help' for more information.
    Unreal engine initialized
    Bound to SDLDrv.so
    Joystick [0] : Zeroplus PS Vibration Feedback Converter
    Joystick has 12 buttons
    Joystick has 7 axes
    SDLClient initialized.
    Bound to Render.so
    Lighting subsystem initialized
    Rendering initialized
    LoadMap: Entry
    Failed to load 'Entry': Can't find file 'Entry'
    Failed to load 'Level None.MyLevel': Can't find file 'Entry'
    appError called:
    Failed to enter Entry: Can't find file 'Entry'
    Executing UObject::StaticShutdownAfterError
    Executing USDLClient::ShutdownAfterError
    Signal: SIGIOT [iot trap]
    Aborting.
    Exiting.
    Name subsystem shut down

    I want to run tactitcal ops... but first this ut...

    Please...


    Wouter

  2. #2
    Linux Guru techieMoe's Avatar
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    It looks like it can't find a map. What process did you use to install the game?
    Registered Linux user #270181
    TechieMoe's Tech Rants

  3. #3
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    Floating Point exception?!?

    btw: I'd used the ut-install-436-GOTY.run script for installing @ Suse 9.1

    copied the maps from my windows disk to my Linux disk, but now I get the following error:


    whschimmel@linux:~> cd games
    whschimmel@linux:~/games> cd UnrealT
    whschimmel@linux:~/games/UnrealT> ./ut
    Unreal engine initialized
    Bound to SDLDrv.so
    Joystick [0] : Zeroplus PS Vibration Feedback Converter
    Joystick has 12 buttons
    Joystick has 7 axes
    SDLClient initialized.
    Bound to Render.so
    Lighting subsystem initialized
    Rendering initialized
    LoadMap: Entry
    Bound to Fire.so
    Case-insensitive search: Botpack -> ..\System\BotPack.u
    Bound to IpDrv.so
    Game class is 'UTIntro'
    Level is Level Entry.MyLevel
    Bringing Level Entry.MyLevel up for play (0)...
    InitGame:
    Base Mutator is Entry.Mutator0
    Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
    LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
    Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
    Collecting garbage
    Purging garbage
    -0.0ms Unloading: Package Render
    Garbage: objects: 16417->16416; refs: 224678
    Game class is 'UTIntro'
    Level is Level CityIntro.MyLevel
    Bringing Level CityIntro.MyLevel up for play (0)...
    InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=So ldierSkins.blkt?Face=SoldierSkins.Othello
    Base Mutator is CityIntro.Mutator1
    Initialized moving brush tracker for Level CityIntro.MyLevel
    Created and initialized a new SDL viewport.
    Bound to UWeb.so
    Team 255
    Login: Player
    Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
    Possessed PlayerPawn: TMale2 CityIntro.TMale0
    Input system initialized for SDLViewport0
    Opening SDL viewport.
    Bound to SDLGLDrv.so
    Loaded render device class.
    Initializing SDLGLDrv...
    binding libGL.so.1
    Floating point exception

    whschimmel@linux:~/games/UnrealT>

    Does anyone knows what to do about a Floating Point exception?

    Wouter

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