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I've been trying to get the original doom working. I'm using FC4. I got the rpm and updated my glibc as was required. Now when I try to execute it ...
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- 09-10-2005 #1Just Joined!
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Doom Problem
I've been trying to get the original doom working. I'm using FC4. I got the rpm and updated my glibc as was required. Now when I try to execute it I get this:
[root@localhost games]# bash rundoom
Can your computer support sound? [n] y
Sound support: 1
X windows support: 1
[root@localhost games]# DOOM Shareware Startup v1.10
V_Init: allocate screens.
M_LoadDefaults: Load system defaults.
Z_Init: Init zone memory allocation daemon.
W_Init: Init WADfiles.
adding /usr/lib/games/doom/doom1.wad
================================================== =========================
Shareware!
================================================== =========================
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - [.. ]
InitTextures
InitFlats........
InitSprites
InitColormaps
R_InitData
R_InitPointToAngle
R_InitTables
R_InitPlanes
R_InitLightTables
R_InitSkyMap
R_InitTranslationsTables
P_Init: Init Playloop state.
I_Init: Setting up machine state.
D_CheckNetGame: Checking network game status.
startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
player 1 of 1 (1 nodes)
S_Init: Setting up sound.
S_Init: default sfx volume 8
HU_Init: Setting up heads up display.
/usr/lib/games/doom/sndserver: relocation error: /usr/lib/games/doom/sndserver: symbol errno, version GLIBC_2.0 not defined in file libc.so.6 with link time reference
ST_Init: Init status bar.
musserver: could not open /dev/sndstat, exiting.
Error: xdoom currently only supports 256-color PseudoColor screens
It seems that both sound and video are having trouble. Anyone have any clues? At least for those 256-pseudo color screens. What is that?
- 09-12-2005 #2
Have you considered using a different DOOM engine? There are dozens to choose from. My favorite is Doom Legacy. I also strongly caution you not to run everyday applications (including web browsers and games) while logged in as root user. This is a serious security and stability risk.
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- 09-12-2005 #3Just Joined!
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Thanks. I'm downloading it right now. I'll post back here if any problems appear.
You're right of course about the root stuff. I have linux installed in a non-internet secondary box which I use to familiarise myself with the OS. There is nothing of value in there. Until I decide to install it on my primary machine I wanted to save myself the trouble of su-ing all the time
- 09-14-2005 #4Just Joined!
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It still doesnt work. Here is what I get when I run it with open gl
[root@localhost ~]# /usr/games/doom/llxdoom -iwad doom2.wad -opengl
Searching directory '/root' for 'legacy.dat' ... please wait
Searching directory '/usr/local' for 'legacy.dat' ... please wait
Searching directory '/usr/games' for 'legacy.dat' ... please wait
Apr 18 2004 Doom LEGACY v1.42 Birthday version 22:42:44
DOOM 2: Hell on Earth
Z_Init: Init zone memory allocation daemon.
system memory 376Mb free 66Mb
20 megabytes requested for Z_Init.
W_Init: Init WADfiles.
Added file /usr/games/doom/doom2.wad (2956 lumps)
Added file /usr/games/doom/legacy.dat (80 lumps)
================================================== =========================
This program is Free Software!
See the terms of the GNU General Public License
================================================== =========================
I_StartupTimer...
I_StartupGraphics...
Error: The version of the renderer doesn't match the version of the executable
Be sure you have installed Doom Legacy properly.
I know opengl acceleration works on my system. As for the version of the renderer I dont know what I'm supposed to do. Is it included in the package? Do I need to change something in the opengl configuration file? The documentation is not exactly helpful. Most of the stuff there is about the windows version
And here is what I get without opengl
[root@localhost ~]# /usr/games/doom/llxdoom -iwad doom2.wad
Searching directory '/root' for 'legacy.dat' ... please wait
Searching directory '/usr/local' for 'legacy.dat' ... please wait
Searching directory '/usr/games' for 'legacy.dat' ... please wait
Apr 18 2004 Doom LEGACY v1.42 Birthday version 22:42:44
DOOM 2: Hell on Earth
Z_Init: Init zone memory allocation daemon.
system memory 376Mb free 65Mb
20 megabytes requested for Z_Init.
W_Init: Init WADfiles.
Added file /usr/games/doom/doom2.wad (2956 lumps)
Added file /usr/games/doom/legacy.dat (80 lumps)
================================================== =========================
This program is Free Software!
See the terms of the GNU General Public License
================================================== =========================
I_StartupTimer...
I_StartupGraphics...
Using XFree86-VidModeExtension Version 2.2
Using MITSHM extension
X Error of failed request: BadColor (invalid Colormap parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x21
Serial number of failed request: 17
Current serial number in output stream: 20
[root@localhost ~]#
It seems again to have something to do with video. And not completely unrelated to the problems I was getting with the other doom engine. Any clues will be welcome.
- 09-14-2005 #5
Have you installed 3D accelerated drivers for your video card?
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- 09-15-2005 #6Just Joined!
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Yes, I have the latest nvidia drivers. glxinfo reports direct rendering on
- 09-15-2005 #7That's a problem. DRI should *not* be on with an nvidia card. Have you edited your /etc/X11/xorg.conf and commented out these lines?
Originally Posted by bspus
Code:Load "dri" Load "GLCore"
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- 09-16-2005 #8Just Joined!
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I did that. Just like it said on this guide:
http://www.mjmwired.net/resources/mj...c4.html#nvidia
I commented Load "dri"
Added Load "glx"
Load "GLCore" was not there.
Before the driver update, glxgears performance was very low. Now its 3x previous performance so I know it works


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