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i finally got UT to install on Fc4!
however, when i go to start it, it crashes and forces the resolution down to 800x600 (i changed it from 640x480 )
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- 10-30-2005 #1
ut crashes on start
i finally got UT to install on Fc4!
however, when i go to start it, it crashes and forces the resolution down to 800x600 (i changed it from 640x480
)
what is going wrong? could it be from the kernel update i did (then had to get the ati drivers again).
here is my start log for ut:
can you see what is wrong from this log?Code:[Chris@localhost ~]$ ut Creating preferences directory... Creating directory /home/Chris/.loki/ut/ Creating directory /home/Chris/.loki/ut/System Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Case-insensitive search: Botpack -> ..\System\BotPack.u Bound to IpDrv.so Game class is 'UTIntro' Level is Level Entry.MyLevel Bringing Level Entry.MyLevel up for play (0)... InitGame: Base Mutator is Entry.Mutator0 Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx Collecting garbage Purging garbage -0.0ms Unloading: Package Render Garbage: objects: 16409->16408; refs: 224522 Game class is 'UTIntro' Level is Level CityIntro.MyLevel Bringing Level CityIntro.MyLevel up for play (0)... InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello Base Mutator is CityIntro.Mutator1 Initialized moving brush tracker for Level CityIntro.MyLevel Created and initialized a new SDL viewport. Bound to UWeb.so Team 255 Login: Player Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx Possessed PlayerPawn: TMale2 CityIntro.TMale0 Input system initialized for SDLViewport0 Opening SDL viewport. Bound to SDLGLDrv.so Loaded render device class. Initializing SDLGLDrv... binding libGL.so.1 Resizing SDL viewport. X: 640 Y: 480 OpenGL X Error of failed request: XF86DGANoDirectVideoMode Major opcode of failed request: 136 (XFree86-DGA) Minor opcode of failed request: 2 (XF86DGADirectVideo) Serial number of failed request: 114 Current serial number in output stream: 115 Signal: SIGSEGV [segmentation fault] Aborting. XIO: fatal IO error 0 (Success) on X server ":0.0" after 125 requests (123 known processed) with 5 events remaining.
thanks
weed"Time has more than one meaning, and is more than one dimension" - /.unknown
--Registered Linux user #396583--


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