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OK, I'm using the linux file for the windows cd.
installed fine, but when I run it... it stops at 'Initializing Shaders'
I ran it through gdb (but since I ...
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- 05-30-2007 #1Just Joined!
- Join Date
- Jun 2006
- Posts
- 10
OK, I'm using the linux file for the windows cd.
installed fine, but when I run it... it stops at 'Initializing Shaders'
I ran it through gdb (but since I don't have the source I can't debug it myself):
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1211712656 (LWP 31824)]
0x0809c9c7 in ?? ()
(gdb)
When it is run from the terminal, it displays the above output and also reports signal 11 was received.
Perhaps interestingly, if I run the quake3-smp version, it reports signal 11 and then says "Render thread starting"
Any ideas?
- 05-30-2007 #2
What's your system specs and what distro?


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