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It seems to be missing the source for jpeg - jpeglib.h Is there a README file with it? Can you post it here? I'm heading offline now. I will try ...
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  1. #11
    Linux Guru bigtomrodney's Avatar
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    It seems to be missing the source for jpeg - jpeglib.h

    Is there a README file with it? Can you post it here? I'm heading offline now. I will try to catch up in the morning.

  2. #12
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    if this is the right Read Me file Here You Go


    $Id: README,v 1.28.2.1 2007/06/09 02:25:52 rsavoye Exp $

    Gnash: the GNU Flash Player

    Gnash is a player for animated "movies" in the Macromedia Shockwave Flash
    (.swf) format. It can be run as a graphical application, as a Web browser
    plugin, or as a library used by other programs. It is not yet complete;
    it does not correctly handle every .swf file.

    This is the README file for the Gnash-0.8.0 release (or CVS snapshot).

    Gnash is originally based on the code of GameSWF, by Thatcher Ulrich.
    GameSWF was the most advanced among free flash movie players; it
    implemented a fairly broad set of Flash Format v7 features. In December
    2005, Rob Savoye (then one of the GameSWF developers) forked GameSWF
    to become Gnash. New improvements added to Gnash are copyrighted by
    the Free Software Foundation under the GNU General Public License.
    After Rob rearranged the GameSWF code into the GNU project style, he
    began development on the browser plugins. The Free Software
    Foundation made Gnash a priority project, and many volunteers started
    contributing useful improvements. We thank Thatcher Ulrich for the
    great start, Rob Savoye and John Gilmore for organizing the project,
    and the Gnash volunteers for making Gnash what it is today.


    Flash Support:
    --------------

    Many of the Flash movies that I come across play fine in Gnash. Many
    others do not. In particular, Flash movies that are used for browser
    navigation may still have a few issues with some URLs left. Most
    Flash based navigation of a web site should work.

    Gnash supports the majority of Flash opcodes up to SWF version 7, and
    a wide sampling of ActionScript classes for SWF version 7. All the core
    ones are implemented, and many of the newer ones work, but may be missing
    some of their methods. All unimplemented opcodes and ActionScript classes
    and methods print a warning when using -v with gnash or gprocessor. Using
    gprocessor -v is a quick way to see why a movie isn't playing correctly.

    Currently implemented ActionScript classes are: Array, Boolean, Date,
    Key, Math, Mouse, Number, Object, Sound, String, XML, XMLNode,
    XMLSocket, NetStream, NetConnection, Stage, Button.

    Partially implemented classes are: MovieClipLoader, LocalConnection,
    MovieClip, TextField, TextFormat, System, Function, LoadVars, Video.

    Unimplemented classes are: Accessibility, Error, Microphone,
    Selection, SharedObject, Camera, Color, ContextMenu,
    CustomActions.

    Unimplemented Opcodes are: Throw, Implements, Try,
    MDLength, MDSubstring, MDChr.

    Currently streaming video for some video sharing sites like Lulu.tv,
    or YouTube.com, does work. Your mileage with other sites may vary, but
    work continues on improving Gnash.


    Plugin:
    -------

    The plugin correctly installs itself into Mozilla, Firefox, or Konqueror.
    It can play some Flash files in cooperation with the browser. It
    should work with any browser that supports the of Mozilla's NSPR API and
    plugin SDK. It has been tested with Mozilla 1.7.13 with gtk2 (won't work with
    gtk1 due to the NSAPI used), Firefox 1.0.x, Firefox 1.5.x, and Firefox 2.x.

    Some web pages have Internet Explorer-specific Javascript that fail
    in Firefox, which prevents the plugin from being loaded. In these cases
    I "view source" and then use wget to grab the movie for testing.

    By default, the configure script looks for the GtkGl extension, and
    if that can't be found, it defaults to using SDL. The plugin works by
    forking and running the standalone player, so whichever graphics library
    Gnash uses will also be used by the plugin. As an alternate to SDL,
    Gnash also now has FLTK2 support.

    The GTK version has full event handling, and supports a right-click
    mouse menu to control the movie. The SDL version has no event
    handling, which means mouse clicks and keys pressed get ignored. Also
    the windows don't resize, and occasionally they overrun their
    boundaries. The GTK version requires GtkGlExt, and defaults to SDL if
    GtkGlExt is not installed, or if --disable-glext is passed to configure.

    Configure with --with-plugindir= to set the directory that "make
    install" will install the plugin in. By default it will be installed
    in the user's .mozilla/plugins or .firefox/plugins directory.

    Platforms Supported:
    --------------------

    Gnash has been ported to a wide variety of hardware and operating
    systems. Primary platforms that get the most support are most of
    the GNU/Linux distributions, but Ubuntu, Fedora, and Debian primarily.
    OpenBSD is also adequately maintained, but Gnash is known to run on
    FreeBSD and NetBSD systems as well. There are also ports to Beos,
    Haiku, OS/2, Irix, Solaris, and OpenEmbedded.

    There are ports of the standalone player to Darwin and Win32. Both
    require adding the dependent libraries Gnash needs. Work has started
    on a native Darwin (Aqua/Carbon/OpenGL) GUI so most of these packages
    won't be required. The win32 player can be built with VC++, or
    Mingw32.

    Gnash has also been ported to a variety of embedded devices, most
    running variations of OpenEmbedded. These include several custom
    hardware platforms aimed at educational software for children. Better
    known devices are the Sharp Zaurus family of PDAs (reflashed to run Open
    Zaurus), the Nokia 770/800, the OLPC and the Pepper Pad 3, that both
    run a trimmed down Fedora.

    64bit systems Gnash has been known to run on are the Itanium,
    UltraSparc, PowerPC, AMD64, MIPS. Embedded systems include several ARM
    variants, MIPS, and the Geode GX.

    Building Gnash:
    ---------------

    See the generic installation instructions in the file called "INSTALL".
    (If you are building from a fresh CVS checkout, first see the file
    "README_CVS" for additional instructions.)

    Gnash can be configured and built in three main variations. They
    differ in the graphics and multimedia libraries used to display
    flash files. The three variants are configured with the options:

    --enable-renderer=opengl
    --enable-renderer=cairo
    or --enable-renderer=agg

    Only one can be specified. In addition, Gnash can use different multimedia
    back-ends for sound and/or video:

    --enable-media=GST Gstreamer
    --enable-media=ffmpeg Ffmpeg
    or --enable-media=mad libmad (MP3 audio decoding only)

    The "media" setting is independent of the "renderer" setting.

    You will need the following development packages installed to
    build the player with GTK support: glib, atk, pango, cairo, gtk2,
    gtkglext.

    You can build the player without GTK support, and these are the
    dependent packages: OpenGL(libMesa), SDL.

    The GTK support is more developed and featureful, while the SDL
    support has fewer dependancies on other packages. The AGG backend
    gives better quality results, and works on devices with only a
    framebuffer, but the performance isn't as good as the OpenGL backend
    if you have a binary blob acelerated graphics driver installed.

    Other required packages are libxml2, libpng, and libjpeg.
    If gettext support is installed, or is present in the standard C library,
    gnash will support translation of its messages into other
    languages. Boost is also required, as Gnash uses it for portable
    mutexes and threading.

    Gstreamer version 0.10 is required because earlier versions wouldn't
    let you insert clips into an existing sound stream, as Gnash needs to
    do. If you use Gstreamer, you still need the ffmeg decoders, and the
    ffmpeg plugin for Gstreamer.

    You no longer need the Mozilla or Firefox development packages to
    build Gnash. All the required files are now included in Gnash, so the
    plugin can be built whenever the main gnash program can be built.

    To build Klash, the Konqueror plugin, you need to have the KDE
    development packages installed. This now installs a KDE executable
    called "klash" that is used by this plugin.

    As of ffmpeg version 51.40.4, the swscale implementation will be used
    instead of img_convert. Note that using when using ffmpeg version
    51.40.4 from ffmpeg svn, Gnash won't link.

    The Gnash Community:
    --------------------

    Gnash has three mailing lists hosted at gnu.org. Archives of these
    lists are stored at http://mail.gnu.org/pipermail/:

    * gnash-dev@gnu.org is for discussion of gnash development,
    porting to new platforms, ideas for the future. This is where
    the nitty-gritty gets discussed about Gnash, and is the best
    list for technical questions. To subscribe, go the
    Gnash-dev Info Page
    * gnash@gnu.org is for discussion of Gnash. Ideas for the future,
    general gnash usage or problems, etc... New alpha and stable
    releases are announced here. To subscribe, go the
    Gnash Info Page. Volume is typically
    low.
    * gnash-commit@gnu.org is where summaries of changes commited to
    the CVS repository are automatically posted. If you wish to see
    these changes as they happen,
    Gnash-commit Info Page Volume is
    sporadic, but typically low.

    Many of the Gnash developers hang out on the #gnash channel on
    irc.freenode.net. This is a good place to volunteer help, or ask
    questions.

    If you would like a new feature to be included in future versions of
    Gnash, please send a request to <gnash-dev@gnu.org>. You can also
    submit patches at https://savannah.gnu.org/patch/?group=gnash.

    Please remember that development of Gnash is a volunteer effort.
    You can contribute to its development. The Gnash project would like to
    find volunteers to focus on win32 and Darwin support, as well as help
    us fill in missing functionality. Offers of help can be sent to
    <gnash-dev@gnu.org>.

    For information about contributing to the GNU Project, please read How
    to help GNU at <http://www.gnu.org/help/help.html>.

    If you think you have found a bug in Gnash, then
    you should file as complete a report as possible at
    https://savannah.gnu.org/bugs/?group=gnash. Please include the operating
    system name and version, and which gnash version you are using, in your
    bug reports. Please try to reproduce your bug reports with the most
    recent version of Gnash in CVS, as bugs are fixed there that may be
    broken in a standard release.
    Last edited by bigtomrodney; 07-05-2007 at 07:51 AM.

  3. #13
    Linux Guru bigtomrodney's Avatar
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    It looks like the following development packages are required -glib, atk, pango, cairo, gtk2,gtkglext. However it hasn't complained about thos yet so let's get straight to the meat of the problem.

    You seem to be missing jpelib and it claims to need those. I would install both the full package (Which I would guess might be already installed but let's check) and the development package. I'm not familiar with Yellow Dog and it's a few years since I've used Red Hat. If you have some kind of graphical package manager you can check there for the required packages, ortherwise see how you get on with this
    Code:
    su -
    yum install jpeglib jpeglib-dev
    Essentially you are installing jpeglib and the corresponding development package for it which should allow you to build Gnash.

  4. #14
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    that didn't seem to work. amymore suggestions

  5. #15
    Linux Guru bigtomrodney's Avatar
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    What errors are you getting now after installing jpeglib/dev?

  6. #16
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    i was out for a bit, but the error message i get now says (No Match Found, Nothing to do)

    after i type yum install jpeglib.etc

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