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  1. #1

    Blender3D->OpenGL, gcc

    Are there any free (LGPL) tools and libs to easily use Blender3D models with your C OpenGL program? What I mean is easily export models with "bones" and easily render them with OpenGL adjusting "bone" rotation angle and (or) frame.

    Moderators, if this thread better fits programing subforum move it.

  2. #2
    Not sure about the programming side. But I think you can use Doom 3 md5 format. It's quite general and I think there're alot of .md5 loader source code out there. It already has bone support. Or directX, the one implemented in blender don't really support it but there're alot of versions scattered in the blenderartists forum.

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