Odd UV map error in Blender 2.42
I very recently switched to Fedora Core 6. I am very unfamiliar with Linux, so please forgive any misunderstandings I may have with it.
I'm reasonably new to Blender (less than a year), but I feel fairly confident that I understand the basics of texture mapping. I've had no issues like this crop up until very recently, and I would like to eliminate potential causes.
I use Blender at work; 2.43. It is in an Windows XP box. I had been (until recently) running an XP box at home, with 2.43 as well. I am currently running 2.42 as that is what is available through the Yum updater, and honestly can't figure out how to upgrade (don't laugh). I've included two renders, one from work and one from home after uncompressing the WinZIP copy of the exact same file.
Nevertheless, the result is perplexing. It is as though the entire UV map set has been deleted (All maps are gone from all of the objects).
I've tried this same request on the Blender forums with no joy.