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hey everyone. I searched through the posts previously on this topic and saw some glimmers of hope on this standard problem. But so I don't screw things up I figured ...
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  1. #1
    Just Joined! seopdx's Avatar
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    gee imagine that.. problems with ATI card


    hey everyone. I searched through the posts previously on this topic and saw some glimmers of hope on this standard problem. But so I don't screw things up I figured I would play it safe and post my config and see if anyone could help. Not quite sure how to fix how slow 3d apps load and run. I have not installed the ati drivers since I've personally experienced how quick they can wreck a kernel in the blink of an eye. Below is everything I could think of covering.

    *my system
    64 bit sempron 3400+
    1.5 gigs ram
    ATI 9700 pro agp 128mb

    *Seems to read my card as dual head in this manner
    *1st head
    Vendor: ‎ATI
    Description: ‎Radeon 9700/9500Pro NE (AGP)
    Media class: ‎DISPLAY_VGA
    Connection
    Bus: ‎PCI
    Bus PCI #: ‎1
    PCI device #: ‎0
    PCI function #: ‎0
    Vendor ID: ‎4098
    Device ID: ‎20037
    Sub vendor ID: ‎4098
    Sub device ID: ‎12290
    Misc
    Module: ‎Card:ATI Radeon (fglrx)

    *2nd head
    Identification
    Vendor: ‎ATI
    Description: ‎R300 Radeon 9700/9500 Series (Secondary)
    Media class: ‎DISPLAY_OTHER
    Connection
    Bus: ‎PCI
    Bus PCI #: ‎1
    PCI device #: ‎0
    PCI function #: ‎1
    Vendor ID: ‎4098
    Device ID: ‎20069
    Sub vendor ID: ‎4098
    Sub device ID: ‎12291
    Misc
    Module: ‎Card:ATI Radeon (fglrx)

    *Mandriva build
    2.6.12-12mdk

    *glxinfo
    name of display: :0.0
    Loading required GL library /usr/X11R6/lib/libGL.so.1.2
    display: :0 screen: 0
    direct rendering: No
    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
    GLX_SGIX_fbconfig
    client glx vendor string: SGI
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
    GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig
    OpenGL vendor string: Mesa project: www.mesa3d.org
    OpenGL renderer string: Mesa GLX Indirect
    OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
    OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
    GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3,
    GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
    GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
    GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
    GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
    glu version: 1.3
    glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
    ----------------------------------------------------------------------
    0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
    0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
    0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
    0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
    0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
    0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
    0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
    0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None

    *and finally for benchmarks, glxgears
    1584 frames in 5.0 seconds = 316.755 FPS
    1570 frames in 5.0 seconds = 313.934 FPS
    1560 frames in 5.0 seconds = 311.921 FPS
    1547 frames in 5.0 seconds = 309.334 FPS

  2. #2
    Linux Newbie
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    gee imagine that.. problems with ATI card
    you said it. my solution for ATI driver issues is to remove the card and put in an nVidia. I'm not buying ATI stuff anymore.

  3. #3
    Linux Guru fingal's Avatar
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    Quote Originally Posted by jwilliams
    you said it. my solution for ATI driver issues is to remove the card and put in an nVidia. I'm not buying ATI stuff anymore.
    Me neither. Even if you get the drivers working, sooner or later they break: in my case following an upgrade to my X software. Better to use NVidia imho.
    I am always doing that which I can not do, in order that I may learn how to do it. - Pablo Picasso

  4. #4
    Just Joined! seopdx's Avatar
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    well so far the consensus is to ditch the ati card. Well if anyone is interested, I found this for getting out of the dreaded ATI pit of despair.. worth thinking about. A nice agp geforce 6600 for under $90 with overall good reviews.

    guess I'll be diggin up my fx5200 ... yuk...

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