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- Join Date
- Dec 2010
I've not looked into all of the specifics, but I'm sure that one of the major obstacles are the original developers.
To port a piece of software, one would have to de-compile it, giving full access to the original source.
If "Company X" were to allow that, then "Company Y" would be able to examine and implement that code into their own product. So that's a game engine, patches, graphical design elements... All exposed and available to a competitor.
I'm thinking that this is at least one reason for the lack of porting.
Then there is the viewpoint that Linux just isn't a viable target audience for game developers.