I have written a simple client/server application using UNIX socket calls.
The server is running on Linux while client on windows.
At the server side the bandwidth set is 10Mbps and 1Gbps is at client side.
The concept of the application is that the client requests for graphics files which lie at the
server side. The server fetches the files and sends them back to client for rendering.
As the files are requested at high frequency, the rendering is delayed a lot and so less interactive.
Could u give some solution to better the network performance for this set up?