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  1. #1

    Kdevelop OpenGL linking problem

    sorry guys i have posted this over @ gamedev but didn't get much response so i thought i would try here:

    I am running fedora core 4 and i am trying to port one of my windows app's over to linux. I am using KDevelop.

    when i run my app it is reporting the GL renderer as Mesa GLX Indirect, but i do have the proper ATI drivers installed, glxinfo says ATI. so anyway i check what my program is linking to and ldd says this => /usr/lib/ (0x008a2000)

    yet when i run ldd on glxinfo it reports the correct one: => /usr/lib/ati-fglrx/ (0x00111000)

    so i try a very tiny app and create my own Makefile and use these linker options

    -L"/usr/X11R6/lib" -L -lGL and yep it links against the correct libGL .

    So in KDevelop i put the exact same linker options into Project->Project Options->Configure Options->Linker Flags

    Yet it still links against the wrong libGL. How do i fix this, it is very obvious it is something in the way KDevelop does things that is causing this.

  2. #2
    Linux User
    Join Date
    Aug 2005
    Maybe you must set a -L flag like


    isn't it?
    When using Windows, have you ever told "Ehi... do your business?"
    Linux user #396597 (

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