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Hi All,
I wander if you could help ... I have been puzzled by this situation ... I am trying to install a package ( crossover) that requires two libraries:
...
- 03-27-2011 #1Just Joined!
- Join Date
- Oct 2008
- Posts
- 22
Problem linking libraries
Hi All,
I wander if you could help ... I have been puzzled by this situation ... I am trying to install a package ( crossover) that requires two libraries:
libXmu.so.6 libXpm.so.4
they both are in my PATH ... yet rpm can not see them. I have defined $LD_LIBRARY_PATH, in my .bashrc , but I keep having the same problem over and over ... and I am quite puzzled ...
Please see belo the shell outputs, and I hope anyone can suggest something, Thanks:
==========[/data/crossover_7, renderuser]>>sudo ldconfig
================================================== ========================
==========[/data/crossover_7, renderuser]>>echo $LD_LIBRARY_PATH
/usr/lib64:/opt/pixar/RenderManStudio-3.0.0-maya2009/bin
================================================== ========================
==========[/data/crossover_7, renderuser]>>rpm -ivh crossover-pro-7.1.0-1.i386.rpm
error: Failed dependencies:
libXmu.so.6 is needed by crossover-pro-7.1.0-1.i386
libXpm.so.4 is needed by crossover-pro-7.1.0-1.i386
================================================== ========================
==========[/data/crossover_7, renderuser]>>locate libXmu.so
/usr/lib64/libXmu.so
/usr/lib64/libXmu.so.6
/usr/lib64/libXmu.so.6.2.0
================================================== ========================
==========[/data/crossover_7, renderuser]>>cat ~/.bashrc
# .bashrc
# Source global definitions
if [ -f /etc/bashrc ]; then
. /etc/bashrc
fi
# User specific aliases and functions
# Renderman environmental variables
# RMANTREE establishes the location of your prman distribution
# RMSTREE establishes the location of your RMS distribution
# RMSDOCTREE establishes the location of your Pixar documentation distribution
# RMANFB establishes your framebuffer display program
# MAYA_PLUG_IN_PATH tells maya's plugin manager where to consider looking
# for plugins.
# MAYA_SCRIPT_PATH establishes the location of maya scripts.
# MAYA_LOCATION establishes the location of maya - used below for convenience only
# XBMLANGPATH establishes the location of additional icons
# LD_LIBRARY_PATH establishes the search order used by the dynamic loader
# to locate shared objects
# path established the searchpath for the execution of programs. Because
# RAT tools execute other programs, this path
# governs application versions.
#
export RMANTREE=/opt/pixar/RenderManProServer-15.2
export RMSTREE=/opt/pixar/RenderManStudio-3.0.0-maya2009
export RMSDOCTREE=/opt/pixar/docs/RMS-1.0
export RMANFB it
export AW_LOCATION=/usr/autodesk
export MAYA_LOCATION=$AW_LOCATION//maya2010-x64/
#export MAYA_LOCATION=$AW_LOCATION//maya2011-x64/
export MAYA_PLUG_IN_PATH=$RMSTREE/bin:/home/renderuser/dynamica/bin
export MAYA_SCRIPT_PATH=$RMSTREE/lib/mtor/resources:/home/renderuser/dynamica/scripts
export XBMLANGPATH="$RMSTREE/lib/mtor/resources/%B"
export XBMLANGPATH="/home/renderuser/dynamica/icons/%B"
#export XBMLANGPATH "/path/to/dynamicadir/icons/%B:/home/renderuser/dynamica/icons/%B"
#export LD_LIBRARY_PATH="/usr/lib64/:$MAYA_LOCATION/lib:$RMSTREE/bin"
export LD_LIBRARY_PATH="/usr/lib64:$RMSTREE/bin"
if [ $RMSTREE == $RMANTREE ]; then
export PATH="$PATH:$RMSTREE"
else
export PATH="$PATH:$RMSTREE/bin:$RMANTREE/bin"
fi
#endif
cd /opt/hfs11.0.581/
source /opt/hfs11.0.581/houdini_setup_bash
export RMAN_SHADERPATH=/opt/hfs11.0.581/houdini/ri_shaders
PS1="============================================= =============================
==========[\w, \u]>>"
================================================== ========================
- 03-27-2011 #2
I mahuru and welcome to the forum. Have a look at this page.
- 03-27-2011 #3Just Joined!
- Join Date
- Oct 2008
- Posts
- 22
Hi Dapper Dan,
Many thanks for the link .. looks useful ... I'll check it out ..
Cheers.


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