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Thread: Wine Error with d3d, Debian
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06-24-2008 #1
- Join Date
- Jun 2008
- Posts
- 4
Wine Error with d3d, Debian
I was trying to play Temple Of Elemental Evil (ToEE for short), it installed ok, I aplied an update, but the problem came when I tried to run it, here's the output I got:
Code:wine ToEE.exe fixme:win:EnumDisplayDevicesW ((null),0,0x33f720,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface pthread_mutex_lock.c:108: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed. wine: Assertion failed at address 0xb7fb3410 (thread 0009), starting debugger... Unhandled exception: assertion failed in 32-bit code (0xb7fb3410). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:b7fb3410 ESP:0033ede8 EBP:0033ee00 EFLAGS:00000202( - 00 - - I1) EAX:00000000 EBX:000041fe ECX:000041fe EDX:00000006 ESI:0033eea0 EDI:b7e34ff4 Stack dump: 0x0033ede8: 0033ee00 00000006 000041fe b7d30811 0x0033edf8: b7e34ff4 b7d026c0 0033ef2c b7d31fb9 0x0033ee08: 00000006 0033eea0 00000000 00000068 0x0033ee18: 7c05e6f0 00000068 00000000 b7d6ae0d 0x0033ee28: 0033ee64 7c05e6f8 7c05e75c 0033ef3c 0x0033ee38: b7e34ff4 0000005f 00000060 0033ef10 Backtrace: =>1 0xb7fb3410 (0x0033ee00) 2 0xb7d31fb9 abort+0x109() in libc.so.6 (0x0033ef2c) 3 0xb7d29fbf __assert_fail+0x10f() in libc.so.6 (0x0033ef70) 4 0xb7e40166 _L_mutex_lock_29() in libpthread.so.0 (0x0033ef98) 5 0x7defa5e7 _mesa_dereference_renderbuffer+0x27() in unichrome_dri.so (0x0033efb8) 6 0x7ded569b _mesa_free_framebuffer_data+0x5b() in unichrome_dri.so (0x0033eff8) 7 0x7ded597e _mesa_destroy_framebuffer+0x2e() in unichrome_dri.so (0x0033f018) 8 0x7de939d0 in unichrome_dri.so (+0x299d0) (0x0033f028) 9 0x7de89890 in unichrome_dri.so (+0x1f890) (0x0033f058) 10 0x7de88e4c in unichrome_dri.so (+0x1ee4c) (0x0033f098) 11 0x7de88fb8 in unichrome_dri.so (+0x1efb8) (0x0033f0c8) 12 0x7e09a7f0 in libgl.so.1 (+0x147f0) (0x0033f118) 13 0x7e09ac12 glXCreateContext+0x32() in libgl.so.1 (0x0033f138) 14 0x7e49a492 X11DRV_wglMakeCurrent+0x282() in winex11 (0x0033f1a8) 15 0x7eca5927 wglMakeCurrent+0x67() in gdi32 (0x0033f1d8) 16 0x7e8da958 CreateContext+0x3c8() in wined3d (0x0033f278) 17 0x7e8f1a71 in wined3d (+0x31a71) (0x0033f3d8) 18 0x7e9c66d4 in d3d8 (+0x166d4) (0x0033f458) 19 0x7e9c8961 in d3d8 (+0x18961) (0x0033f4c8) 20 0x7e8f2fd6 in wined3d (+0x32fd6) (0x0033f568) 21 0x7e9c9c3a in d3d8 (+0x19c3a) (0x0033f5e8) 22 0x101f16d6 in temple (+0x1f16d6) (0x00000001) 23 0x00000000 (0x00000000) 0xb7fb3410: popl %ebp Modules: Module Address Debug info Name (90 modules) PE 340000- 360000 Deferred tio PE 360000- 37d000 Deferred zlib-1.2.1 PE 400000- 4096f0 Deferred toee PE 10000000-11ed4000 Export temple PE 1e000000-1e0d3000 Deferred pytoee22 PE 21100000-21164000 Deferred mss32 PE 30000000-3006d000 Deferred binkw32 ELF 7b800000-7b928000 Deferred kernel32<elf> \-PE 7b820000-7b928000 \ kernel32 ELF 7bc00000-7bca2000 Deferred ntdll<elf> \-PE 7bc10000-7bca2000 \ ntdll ELF 7bf00000-7bf03000 Deferred <wine-loader> PE 7c340000-7c396000 Deferred msvcr71 ELF 7de6a000-7e07d000 Export unichrome_dri.so ELF 7e07d000-7e086000 Deferred libdrm.so.2 ELF 7e086000-7e0f0000 Export libgl.so.1 ELF 7e109000-7e11d000 Deferred midimap<elf> \-PE 7e110000-7e11d000 \ midimap ELF 7e11d000-7e143000 Deferred msacm32<elf> \-PE 7e120000-7e143000 \ msacm32 ELF 7e143000-7e204000 Deferred libasound.so.2 ELF 7e206000-7e21d000 Deferred msacm32<elf> \-PE 7e210000-7e21d000 \ msacm32 ELF 7e21d000-7e252000 Deferred winealsa<elf> \-PE 7e230000-7e252000 \ winealsa ELF 7e296000-7e2c9000 Deferred uxtheme<elf> \-PE 7e2a0000-7e2c9000 \ uxtheme ELF 7e2c9000-7e2ce000 Deferred libxfixes.so.3 ELF 7e2ce000-7e2d7000 Deferred libxcursor.so.1 ELF 7e2d7000-7e2da000 Deferred libxrandr.so.2 ELF 7e2da000-7e2e2000 Deferred libxrender.so.1 ELF 7e2e2000-7e2e5000 Deferred libxinerama.so.1 ELF 7e2e5000-7e305000 Deferred imm32<elf> \-PE 7e2f0000-7e305000 \ imm32 ELF 7e305000-7e30a000 Deferred libxdmcp.so.6 ELF 7e30a000-7e30d000 Deferred libxau.so.6 ELF 7e30d000-7e3f9000 Deferred libx11.so.6 ELF 7e3f9000-7e407000 Deferred libxext.so.6 ELF 7e407000-7e40c000 Deferred libxxf86vm.so.1 ELF 7e40c000-7e424000 Deferred libice.so.6 ELF 7e424000-7e42d000 Deferred libsm.so.6 ELF 7e446000-7e4dc000 Export winex11<elf> \-PE 7e450000-7e4dc000 \ winex11 ELF 7e5b6000-7e5d6000 Deferred libexpat.so.1 ELF 7e5d6000-7e601000 Deferred libfontconfig.so.1 ELF 7e601000-7e615000 Deferred libz.so.1 ELF 7e615000-7e67f000 Deferred libfreetype.so.6 ELF 7e67f000-7e710000 Deferred winmm<elf> \-PE 7e690000-7e710000 \ winmm ELF 7e710000-7e723000 Deferred libresolv.so.2 ELF 7e73c000-7e75a000 Deferred iphlpapi<elf> \-PE 7e740000-7e75a000 \ iphlpapi ELF 7e75a000-7e7ba000 Deferred rpcrt4<elf> \-PE 7e770000-7e7ba000 \ rpcrt4 ELF 7e7ba000-7e85c000 Deferred ole32<elf> \-PE 7e7d0000-7e85c000 \ ole32 ELF 7e85c000-7e894000 Deferred dinput<elf> \-PE 7e860000-7e894000 \ dinput ELF 7e894000-7e8ac000 Deferred dinput8<elf> \-PE 7e8a0000-7e8ac000 \ dinput8 ELF 7e8ac000-7e9ad000 Export wined3d<elf> \-PE 7e8c0000-7e9ad000 \ wined3d ELF 7e9ad000-7e9d8000 Export d3d8<elf> \-PE 7e9b0000-7e9d8000 \ d3d8 ELF 7e9d8000-7ea98000 Deferred comctl32<elf> \-PE 7e9e0000-7ea98000 \ comctl32 ELF 7ea98000-7eba8000 Deferred shell32<elf> \-PE 7eab0000-7eba8000 \ shell32 ELF 7eba8000-7ebf2000 Deferred dbghelp<elf> \-PE 7ebb0000-7ebf2000 \ dbghelp ELF 7ebf2000-7ec43000 Deferred advapi32<elf> \-PE 7ec00000-7ec43000 \ advapi32 ELF 7ec43000-7ecdd000 Export gdi32<elf> \-PE 7ec50000-7ecdd000 \ gdi32 ELF 7ecdd000-7ee21000 Deferred user32<elf> \-PE 7ecf0000-7ee21000 \ user32 ELF 7ee21000-7ee79000 Deferred shlwapi<elf> \-PE 7ee30000-7ee79000 \ shlwapi ELF 7efa1000-7efac000 Deferred libnss_files.so.2 ELF 7efac000-7efc2000 Deferred libnsl.so.1 ELF 7efc2000-7efe7000 Deferred libm.so.6 ELF 7efed000-7eff7000 Deferred libnss_nis.so.2 ELF 7eff7000-7f000000 Deferred libnss_compat.so.2 ELF b7d04000-b7d08000 Deferred libdl.so.2 ELF b7d08000-b7e39000 Export libc.so.6 ELF b7e39000-b7e4b000 Export libpthread.so.0 ELF b7e4b000-b7f81000 Deferred libwine.so.1 ELF b7f85000-b7f9a000 Deferred psapi<elf> \-PE b7f90000-b7f9a000 \ psapi ELF b7f9c000-b7fb3000 Deferred ld-linux.so.2 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Atari\Temple of Elemental Evil\ToEE.exe 00000009 0 <== 0000000c 00000013 0 00000012 0 0000000e 0 0000000d 0 0000000f 00000015 0 00000014 0 00000011 0 00000010 0 00000016 00000017 0 Backtrace: =>1 0xb7fb3410 (0x0033ee00) 2 0xb7d31fb9 abort+0x109() in libc.so.6 (0x0033ef2c) 3 0xb7d29fbf __assert_fail+0x10f() in libc.so.6 (0x0033ef70) 4 0xb7e40166 _L_mutex_lock_29() in libpthread.so.0 (0x0033ef98) 5 0x7defa5e7 _mesa_dereference_renderbuffer+0x27() in unichrome_dri.so (0x0033efb8) 6 0x7ded569b _mesa_free_framebuffer_data+0x5b() in unichrome_dri.so (0x0033eff8) 7 0x7ded597e _mesa_destroy_framebuffer+0x2e() in unichrome_dri.so (0x0033f018) 8 0x7de939d0 in unichrome_dri.so (+0x299d0) (0x0033f028) 9 0x7de89890 in unichrome_dri.so (+0x1f890) (0x0033f058) 10 0x7de88e4c in unichrome_dri.so (+0x1ee4c) (0x0033f098) 11 0x7de88fb8 in unichrome_dri.so (+0x1efb8) (0x0033f0c8) 12 0x7e09a7f0 in libgl.so.1 (+0x147f0) (0x0033f118) 13 0x7e09ac12 glXCreateContext+0x32() in libgl.so.1 (0x0033f138) 14 0x7e49a492 X11DRV_wglMakeCurrent+0x282() in winex11 (0x0033f1a8) 15 0x7eca5927 wglMakeCurrent+0x67() in gdi32 (0x0033f1d8) 16 0x7e8da958 CreateContext+0x3c8() in wined3d (0x0033f278) 17 0x7e8f1a71 in wined3d (+0x31a71) (0x0033f3d8) 18 0x7e9c66d4 in d3d8 (+0x166d4) (0x0033f458) 19 0x7e9c8961 in d3d8 (+0x18961) (0x0033f4c8) 20 0x7e8f2fd6 in wined3d (+0x32fd6) (0x0033f568) 21 0x7e9c9c3a in d3d8 (+0x19c3a) (0x0033f5e8) 22 0x101f16d6 in temple (+0x1f16d6) (0x00000001) 23 0x00000000 (0x00000000) Aborted
Code:wine ToEE.exe -opengl fixme:win:EnumDisplayDevicesW ((null),0,0x33f720,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
AMD Athlon 2000+
512 RAM DDR
I'm using the openchrome driver I compiled, and also compiled drm.
Code:lspci | grep VGA 01:00.0 VGA compatible controller: VIA Technologies, Inc. VT8378 [S3 UniChrome] Integrated Video (rev 01)
Code:glxinfo | grep render direct rendering: Yes OpenGL renderer string: Mesa DRI UniChrome (KM400) 20060710
Code:wine --version wine-1.0-rc4
Thank you for taking your time to read.
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06-24-2008 #2
- Join Date
- Jun 2008
- Posts
- 4
Something more
I was trying to fix the problem so I compiled again drm, I did it wrong, so the direct rendering was set to No, but I tried the game and it ran, incredible slow but it worked, but it crashed after loading a map, so what happened here? why did it worked without direct rendering? I fixed direct rendering and tried again but it was the same as before, can anyone tell me what's going on? I don't really understand. Thanks again.
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06-24-2008 #3
My 2 cents
To get the hardware 3D you need:
0. A chip that supports all required 3D functions (not sure how good these onboard chips are, I think they miss some);
1. A driver that supports all required hardware features (FOSS driver may lack something);
2. For a Windows game you need also Wine to support this stuff (don't know how well Wine plays together with above).
With DRI turned off the work is handed over to Mesa which emulates all this in software, thus it is working.