Quote Originally Posted by techieMoe
I thought I might add that the difference between the paid version and the CVS tree (besides having to compile it yourself) is that the paid version includes copy-protection handling algorithms that allow you to use copy-protected CDs (sadly, that means almost *any* game these days).
What exactly are the newest forms of 'copy protection'? I'd be interested in seeing if there are any workarounds to this via maybe disk imaging, etc.