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  1. #11

    Doom 3 doesn't run , what's going on

    DOOM 1.1.1286 linux-x86 Nov 28 2004 20:09:31
    Alias: linux
    local IP:
    ------ Initializing File System ------
    Loaded pk4 /usr/local/games/doom3-demo/demo/demo00.pk4 with checksum 0xfe75bbef
    Current search path:
    /usr/local/games/doom3-demo/demo/demo00.pk4 (12234 files)
    game DLL: 0x0 in pak: 0x0
    file system initialized.

    Running in restricted demo mode.

    ----- Initializing Decls -----
    ------- Initializing renderSystem --------
    using ARB renderSystem
    renderSystem initialized.
    5151 strings read from strings/english.lang
    Couldn't open journal files
    couldn't exec editor.cfg
    execing default.cfg
    couldn't exec DoomConfig.cfg
    couldn't exec autoexec.cfg
    5151 strings read from strings/english.lang
    ----- Initializing Sound System ------
    sound system initialized.
    ----- R_InitOpenGL -----
    Setup X display connection
    Initializing OpenGL display
    Using XFree86-VidModeExtension Version 2.2
    DGA DirectVideo Mouse (Version 2.0) initialized
    Free86-VidModeExtension Activated at 640x480
    Using 4/4/4 Color bits, 8 Alpha bits, 16 depth, 8 stencil display.
    Xlib: extension "XFree86-DRI" missing on display ":0.0".
    GL_RENDERER: Mesa GLX Indirect
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias

    ------- Input Initialization -------
    XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
    XKB extension present on server ( 0x1:0x0 )
    asoundlib version: 1.0.9
    Alsa is available
    ------ Alsa Sound Initialization -----
    opened Alsa PCM device default for playback
    device buffer size: 5461 frames ( 21844 bytes )
    allocated a mix buffer of 16384 bytes
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_env_combine
    ...using GL_ARB_texture_cube_map
    ...using GL_ARB_texture_env_dot3
    ...using GL_ARB_texture_env_add
    X..GL_ARB_texture_non_power_of_two not found
    X..GL_ARB_texture_compression not found
    X..GL_EXT_texture_filter_anisotropic not found
    ...using GL_EXT_texture_lod
    ...using GL_1.4_texture_lod_bias
    X..GL_EXT_shared_texture_palette not found
    X..GL_EXT_texture3D not found
    X..GL_EXT_stencil_wrap not found
    X..GL_NV_register_combiners not found
    X..GL_EXT_stencil_two_side not found
    X..GL_ATI_separate_stencil not found
    X..GL_ATI_fragment_shader not found
    X..GL_ATI_text_fragment_shader not found
    X..GL_ARB_vertex_buffer_object not found
    X..GL_ARB_vertex_program not found
    X..GL_ARB_fragment_program not found
    X..EXT_depth_bounds_test not found
    ---------- R_NV20_Init ----------
    Not available.
    ----------- R200_Init -----------
    Not available.
    ---------- R_ARB2_Init ----------
    Not available.
    ---------- R_Exp_Init -----------
    Disabled at compile time.
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    WARNING: vertex array range in virtual memory (SLOW)
    signal caught: Segmentation fault
    si_code 1
    Trying to exit gracefully..
    Shutting down sound hardware
    ----------- Alsa Shutdown ------------
    close pcm

  2. #12
    Linux Engineer Zelmo's Avatar
    Join Date
    Jan 2006
    Riverton, UT, USA
    I noticed that Quake4 and Alice mentioned something about the ntoskernel. Did you set winecfg to use WinXP with those games? I've had certain software say it won't work with Windows 95/98 because I forgot to configure wine to use WinXP mode.
    (Wine normally defaults to Win98 mode because it's the most complete and stable.)
    Stand up and be counted as a Linux user!

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