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  1. #1

    Halo CE seh due to D3D vertex buffer issues

    I am trying to get Halo Custom Edition working on my Linux box. I am running Ubuntu 6.10, Wine .9.2.3. I have a Radeon Xpress 200 and I am using the fglrx drivers. According to the Wine AppDB, Halo Combat evolved works (so Custom Edition should too), but I get an exception here:

    trace:d3d:IWineD3DDeviceImpl_SetVertexShader (0x1c9f68) : setting pShader(0x3aec910)
    trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x1c9f68) : StreamNo: 0, OldStream (0x3e1a7f0), NewStream (0x3e1ab88), NewStride 68
    trace:d3d:IWineD3DVertexBufferImpl_AddRef (0x3e1ab88) : AddRef increasing from 1
    trace:d3d:IWineD3DVertexBufferImpl_Release (0x3e1a7f0) : Releasing from 2
    trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bf3ff93
    trace:seh:raise_exception info[0]=00000000
    trace:seh:raise_exception info[1]=00000008
    trace:seh:raise_exception eax=00000000 ebx=7bf516fc ecx=7bffd0a0 edx=001c9f68 esi=00178e58 edi=03af0870
    trace:seh:raise_exception ebp=0034bfdc esp=0034bfb4 cs=0073 ds=007b es=007b fs=003b gs=0033 flags=00010246
    trace:seh:call_stack_handlers calling handler at 0x5cdc5c code=c0000005 flags=0
    trace:d3d:IWineD3DDeviceImpl_SetGammaRamp Relaying to swapchain
    trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x1c9f68) : swapchain 0
    trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1b08b8) : AddRef increasing

    It looks like it is due to the calling of WineD3DVertexBufferImpl_Release. This makes me think it has to due with Wine's implementation of D3D Vertex Buffers. It could also possibly be an issue with my video card. Any ideas?

  2. #2
    isnt your video card very old? and the appdb shows what the result is for other not for you.

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