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Hi all, I've had WoW running great, and I finally got my dual head setup working, with beryl and lots of bells and whistles. It all runs like a charm ...
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- 12-12-2006 #1
- Join Date
- Nov 2006
World of Warcraft (WoW) and TwinView
I've had WoW running great, and I finally got my dual head setup working, with beryl and lots of bells and whistles. It all runs like a charm .... all except for WoW.
I'm using the 1280x1024, NULL options in metamodes in my xorg.conf file, and when I load WoW it is in a resolution of 2560x1024, all on one screen. If I change the resolution in game to 1280x1024, both screens go white and I have to restart X server. If I try running in windowed mode, sometime similar happens.
Someone on WineHQ posted this:
I just installed FC6T3 yesterday to see how my x86_64, wine and the new fedora are getting along (and if needed fix bugs in the package ). So everything ran fine including wow with and without opengl but I have one problem: I use a TwinView setup here with two monitors using the nvidia graphics driver with the following MetaModes
Option "MetaModes" "1280x1024,1280x1024; 1024x768,1024x768; 800x600,800x600; 640x480,640x480;"
This brings WoW up on both screens and I can only select wide(screen) options from the WoW video options menu (like 2560x204 which is nice but not really what I intended to use. If I change the Config.wtf to SET gxResolution "1280x1024" it does not leave it at that. What works is to change the MetaMode line to this:
Option "MetaModes" "1280x1024,1280x1024; 1024x768,1024x768; 800x600 ,800x600; 640x480,640x480; 1280x1024" which then if I choose 1280x1024 inside WoW _disables_ my second screen. This indeed is not what it should be like... other games like e.g. doom3 (linux native) get along with just utilizing one screen on a 1280x1024 resolution without any problems (and leaving the second screen usable to other programs). I wonder if somebody could point me to a mistake I made or if this should be filled as a wine bug.
EDIT: Most games have issues with my 2-desktop display... even some 2d ones. I think it's worse with opengl