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  1. #1

    Unhappy Stumped with IL2 & mouse !

    I'm trying to run IL2-1946 (the nocd cracked version without copy protection).

    The program runs but the mouse won't move- its frozen in the centre of the screen.

    Konsole shows the following output :

    RTS Version 2.2
    Core Version 2.0
    Sound: Native library (build 1.1, target - P IV) loaded.
    fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
    OpenGL provider: Opengl32.dll
    OpenGL library:
    Vendor: NVIDIA Corporation
    Render: GeForce 6800 XT/PCI/SSE2/3DNOW!
    Version: 2.1.0 NVIDIA 96.31
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffer
    s GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL
    _ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_p
    oint_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_A
    RB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_AR
    B_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_text
    ure_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_
    texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_ver
    tex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_te
    xture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_
    abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_
    func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_a
    rray GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT
    _fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_
    draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer
    _object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_
    EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_s
    tencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube
    _map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot
    3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias G
    L_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_time
    r_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_te
    xture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_t
    o_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_N
    V_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_h
    alf_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion
    _query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_N
    V_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_tex
    gen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_te
    xture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_s
    hader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
    GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_
    program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate
    _mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_ac
    Size: 1280x960
    ColorBits: 32
    DepthBits: 24
    StencilBits: 8
    isDoubleBuffered: true
    fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE

    *** Looking for Advanced CPU Instructions...
    [x] PentiumPro
    [x] Multimedia (MMX)
    [x] 3D (SSE)
    [x] 3D (SSE2)
    [x] 3D (3DNow)
    ColourBits 32, ABits 8, ZBits 24

    *** Looking for Render API Extensions ...
    [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palett
    [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular o
    [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & s
    pecular optimization.
    [x] 'GL_ARB_multitexture' extension - Multitexturing.
    [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining fo
    r special effects.
    [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining fo
    r special effects.
    [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filterin g.

    Maximum texture size : 4096
    Maximum simultaneous textures :4
    MaxAnisotropic (1.0 = none) : 16.000000
    Initializing DirectSound playback device...
    Primary buffer created.
    Playback format is set : sampling rate = 44100, num channels = 2.
    Not enought hardware buffers (0), hardware disabled
    Buffer caps : Transfer rate = 4096, CPU overhead = 0.
    Default speaker config is : 655364.
    Direct sound audio device initialized successfully :
    DX Version : 7
    Hardware - disabled [buffers : 0]
    Extensions - enabled :
    EAX ver. 1 [ ] - disabled
    EAX ver. 2 [ ] - disabled
    EAX ver. 3 [ ] - disabled
    I3D ver. 2 [ ] - disabled
    ZoomFX [ ] - disabled
    MacroFX [ ] - disabled
    SIMD render [X]

    fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsI nFile (0x110cf658)->(d:\ForceF eedback\punch.ffe,0x40b500,0x220f960,00000010): stub !
    fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsI nFile (0x110cf658)->(d:\ForceF eedback\shake.ffe,0x40b500,0x220f960,00000010): stub !
    fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsI nFile (0x110cf658)->(d:\ForceF eedback\spring.ffe,0x40b500,0x220f960,00000010): stub !
    fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
    Console commands file: console.cmd create failed: d:\console.cmd (Access denied)
    fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
    IniFile save failed: d:\conf.ini (Access denied) d:\conf.ini (Access denied)
    at Method)
    at<init>(Unknown Source)
    at<init>(Unknown Source)
    at<init>(Unknown Source)
    at com.maddox.rts.IniFile.saveFile(
    at a:168)
    at 235)
    err:dinput:SysMouseAImpl_Unacquire this(0xe5158c0) != current_lock((nil))

    Can anyone help ?

  2. #2
    Had the same problem, but using someone else's advice, I got it (mostly) working like this:
    configure the game for fullscreen. Start it through wine, then alt+tab out of the game. Right click on the taskbar and send the window to another viewport. Change viewports using ctrl+alt+arrow, and tada!

    Its worth noting under windows IL2 has similar issues. When you alt+tab out of the game, it will lose its mouse more often than not, and you have to task switch again to solve it.

    BTW, use OpenGL (obviously), but water=4 doesnt work for me under linux, but water=0 works fine. havent tested other settings yet. Framerates are excellent btw!

    Now, the one thing that doesnt work yet is networking. IL2 runs fine, but you can't connect to a server for whatever reason, so no online flying (( Lets all go to wine-hq and vote for IL2 as their next fix:

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