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I'm trying to run IL2-1946 (the nocd cracked version without copy protection).
The program runs but the mouse won't move- its frozen in the centre of the screen.
Konsole shows ...
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- 01-25-2007 #1Just Joined!
- Join Date
- Jan 2007
- Posts
- 1
Stumped with IL2 & mouse !
I'm trying to run IL2-1946 (the nocd cracked version without copy protection).
The program runs but the mouse won't move- its frozen in the centre of the screen.
Konsole shows the following output :
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce 6800 XT/PCI/SSE2/3DNOW!
Version: 2.1.0 NVIDIA 96.31
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffer
s GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL
_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_p
oint_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_A
RB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_AR
B_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_text
ure_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_
texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_ver
tex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_te
xture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_
abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_
func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_a
rray GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT
_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_
draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer
_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_
EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_s
tencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube
_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot
3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias G
L_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_time
r_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_te
xture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_t
o_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_N
V_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_h
alf_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion
_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_N
V_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_tex
gen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_te
xture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_s
hader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_
program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate
_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_ac
cum
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palett
e).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular o
ptimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & s
pecular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining fo
r special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining fo
r special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filterin g.
Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 4096, CPU overhead = 0.
Default speaker config is : 655364.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsI nFile (0x110cf658)->(d:\ForceF eedback\punch.ffe,0x40b500,0x220f960,00000010): stub !
fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsI nFile (0x110cf658)->(d:\ForceF eedback\shake.ffe,0x40b500,0x220f960,00000010): stub !
fixme:dinput:IDirectInputDevice7AImpl_EnumEffectsI nFile (0x110cf658)->(d:\ForceF eedback\spring.ffe,0x40b500,0x220f960,00000010): stub !
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Console commands file: console.cmd create failed: d:\console.cmd (Access denied)
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
IniFile save failed: d:\conf.ini (Access denied)
java.io.FileNotFoundException: d:\conf.ini (Access denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at com.maddox.rts.IniFile.saveFile(IniFile.java:676)
at com.maddox.il2.engine.Config.save(Config.java:294)
at com.maddox.il2.game.MainWin3D.endApp(MainWin3D.jav a:168)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
err:dinput:SysMouseAImpl_Unacquire this(0xe5158c0) != current_lock((nil))
rich@iosuse:~/il2_1946>
Can anyone help ?
- 02-22-2007 #2Just Joined!
- Join Date
- Feb 2007
- Posts
- 1
Had the same problem, but using someone else's advice, I got it (mostly) working like this:
configure the game for fullscreen. Start it through wine, then alt+tab out of the game. Right click on the taskbar and send the window to another viewport. Change viewports using ctrl+alt+arrow, and tada!
Its worth noting under windows IL2 has similar issues. When you alt+tab out of the game, it will lose its mouse more often than not, and you have to task switch again to solve it.
BTW, use OpenGL (obviously), but water=4 doesnt work for me under linux, but water=0 works fine. havent tested other settings yet. Framerates are excellent btw!
Now, the one thing that doesnt work yet is networking. IL2 runs fine, but you can't connect to a server for whatever reason, so no online flying
(( Lets all go to wine-hq and vote for IL2 as their next fix:
http://appdb.winehq.org/help/?sTopic=voting


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